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Graphics Scalability Comes of Age
This trend has now reached low end systems, setting the stage for an explosion in scalable visualization applications, and making trends in scalability one of the hot topics of discussion between SGI and thought leaders at this year's SIGGRAPH conference in Los Angeles. Systems scaling to 8 or more GPUs and over 16 Central Processing Units (CPUs) were once the domain of large research centers such as Los Alamos National Labs, but have now become commonplace among visualization leaders. Scalability is becoming pervasive to solve larger problems, break barriers and increase interactivity in areas as diverse as virtual reality, engineering design, medical visualization, military decision support centers as well as scientific research. The new affordability of scalable visualization has led to Silicon Graphics® Onyx® systems being deployed throughout the world, with uses including the University of Purdue, for leading research in data perception, NASA Ames Research Center, to display NASA's Mars landing achievements, and the British Museum's new exhibit which has revolutionized archeological understanding of Egyptian mummies [Feature Story]. In turn, leading-edge users such as Los Alamos National Labs have now extended their reach to problems involving terabytes of data by using an 80 CPU, 34 pipe Silicon Graphics Onyx4 with over 256GB of memory. It is not surprising to see Silicon Graphics breaking barriers, and showing scalability as a way of solving the world's most challenging problems. What is surprising at SIGGRAPH this year are the early signs that scalability is becoming more mainstream, with areas pioneered by Silicon Graphics being adopted even in PCs targeted at home users. Why now, and what does this mean for advanced visualization systems?
The Data Explosion
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