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Silicon Graphics Prism Systems Breaking Barriers to Large Data Visualization for Researchers and Film Industry at SIGGRAPH 2005
LOS ANGELES, Calif., SIGGRAPH Booth #1511, (August 2, 2005)Since its introduction by SGI (NYSE: SGI) last fall, researchers and scientists have turned to the award-winning Silicon Graphics Prism® visualization system to break through the barriers to visualizing large data sets. With its scalable system architecture and large memory capabilities, Silicon Graphics Prism drives from one to 256 Intel® Itanium® 2 processors, up to 16 ATI® FireGL graphics accelerators and three terabytes of memory. Researchers and scientists are able to visualize all their data rather than just a portion of it, allowing them to make more accurate decisions and innovate without limits. At SIGGRAPH 2005 at the Los Angeles Convention Center, attendees will be able to experience such breakthrough applications and results on the Silicon Graphics Prism platform, including the recently released Silicon Graphics Prism deskside system, in the following areas of the SGI booth:
SGI, with the OpenGL Architecture Review Board, announced the widespread industry adoption of the OpenGL 2.0 API and the OpenGL Shading Language. 3Dlabs, ATI and NVIDIA, the top manufacturers of real-time 3D graphics cards, have all released products supporting the OpenGL 2.0 specification and the OpenGL Shading Language, ensuring its widespread availability. UGS, one of the largest CAD engineering software developers, has also included OpenGL Shading Language in its products, allowing its customers to create the highest level of realism ever achieved. One of the most important and enduring standards in the computer industry, OpenGL 2.0 presents a revolution in graphics by providing high-level access to the programmable features of modern graphics processors and is an important step in creating photo-realistic, real-time 3D graphics. (See release) Also, the company announced that San Diego State University (SDSU) has used Silicon Graphics Prism visualization systems for natural disaster mitigation and response, homeland security, remote sensing and environmental monitoring, global sharing of information and collaborative visualization, and grid computing. For example, when the horrific tsunami arose from the Indian Ocean on December 26, 2004, SDSU was one of the first of any organizations to acquire high-resolution before-and-after satellite imagery of Banda Aceh, Indonesia, where the worst devastation occurred. Because of the high-performance and speed of the Silicon Graphics Prism system, the Visualization Center was able to process the high-resolution satellite imagery and deliver high-fidelity 3D geospatial visualization and maps to relief workers and government officials so they could establish initial refugee camps and provide emergency medical care. (See release) Pixel Farm and SGI also announced a collaboration to develop a playback and review platform built around PFPlay and the Silicon Graphics Prism platform. The first system will support 2K and 4K play back, but can be scaled to higher resolutions when required using the unique SGI multi-pipe architecture. Pixel Farm PFPlay, the leading review and quality assurance solution for DI, is designed to take full advantage of new digital display technologies, such as the Sony SXRD projector. For the first time it will be possible for production facilities and studios to review dailies, shots or an entire production at 4K allowing even the slightest flaws to be identified and fixed before any film is printed. (See release) Technical discussions on OpenGL at SIGGRAPH include:
Exhibitor Tech Talk This discussion will be moderated by David J. Kasik, Technical Fellow, Enterprise Visualization Architect, The Boeing Company. SGI, ATI, and Intel will provide insight in to their near-term and long-term product plans, presenting alternatives for advancing visualization. Participating panelists include: Jim Hurley, Principal Engineer, Intel Corporation; Mike Doggett, Architect, ATI Research; and Kevin McLaughlin, vice president of engineering, Visual Systems Group, SGI. The following exhibitors will be demonstrating on Silicon Graphics Prism deskside systems at SIGGRAPH: 3D Pipeline SILICON GRAPHICS | The Source of Innovation and Discovery Silicon Graphics, SGI, OpenGL, the SGI cube and the SGI logo are registered trademarks and Silicon Graphics Prism and The Source of Innovation and Discovery are trademarks of Silicon Graphics, Inc., in the United States and/or other countries worldwide. Intel and Itanium are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. All other trademarks mentioned herein are the property of their respective owners. | |