Graphics

VProTM Graphics Provide Extreme Visual Quality and Accuracy

Silicon Graphics TezroTM workstations feature the industry-leading VPro V12 graphics

  • 128MB user-configurable graphics memory including 104MB texture memory capacity
  • Hardware acceleration of OpenGL® 1.2 core features and imaging extensions
  • Hardware-accelerated specular shading (or per-pixel normal lighting with interpolation) for realistic Phong effects without a performance penalty
  • Advanced texture management with asynchronous texture download capability
  • 48-bit (12-bit per component) RGBA
  • 96-bit hardware-accelerated accumulation buffer for depth of field, full-scene anti-aliasing, motion blurs, and other effects
  • Perspective-correct textures and colors
  • High-performance hardware clipping
  • Swap-ready and genlock

VPro graphics features a 12-bit per color component path (48-bit RGBA) for all operations throughout the pixel pipeline. The higher resolution, combined with perspective-correct color and texture, equates to more accurate color, more realistic blending of colors for transparent objects, higher-quality volume visualization using 3D textures, and expanded image processing capabilities. High resolution is retained through the display interface, where 10-bit per component digital-to-analog converters ensure the very highest color accuracy.

Hardware-accelerated specular shading within VPro graphics also introduces a new level of accuracy to desktop graphics. Specular shading produces accurate highlights. Traditional Gouraud lighting can distort highlights, especially when rendering coarsely tessellated solids. This is the result of calculating the color only at each triangle vertex and then interpolating that color across the triangle. By contrast, specular shading interpolates normals (not colors) and does an interpolation for each pixel. In this way, specular shading provides a more accurate representation of the curvature of surfaces, improving the viewer's ultimate understanding of the model.

VPro graphics features OpenGL on a ChipTM for full hardware acceleration of the OpenGL 1.2 pipeline and also offers hardware acceleration of the OpenGL ARB imaging extensions. The integrated image and texture engine dramatically speeds up texture loading for fast rendering of large, complex models or volumetric data. The asynchronous texture download capability streamlines texture management for even better graphics performance when processing large textures. High-speed, configurable graphics memory allows you to customize and vary the resolution and the size of the frame buffer for the requirements of particular imaging operations.

Graphics Libraries

OpenGL
OpenGL is an industry-standard graphics development environment. OpenGL is a cross-platform portable API that enables 2D, 3D, and imaging applications to be developed once for deployment to a variety of hardware platforms with different operating systems and windowing environments. OpenGL includes operations for geometric and raster primitives, viewing and modeling transformations, lighting, shading, blending, fog, hidden surface removal, and texture mapping.

OpenGL Performer™
The IRIS Performer toolkit gives developers the means to achieve a fast, consistent frame rate for applications in the areas of visual simulation, interactive entertainment, and simulation-based design. IRIS Performer has the intelligence to evaluate underlying hardware and optimize for best performance. Key benefits include simplified management of the visual database and maximum performance for scene rendering for all SGI® workstations.