On what machines can you use the features of the OpenGL MultipipeTM SDK?
OpenGL Multipipe SDK can be used on all SGI® IRIX® 6.5.9 or higher systems.
How is OpenGL Multipipe SDK different from OpenGL Multipipe?
Architecturally, OpenGL Multipipe SDK and OpenGL Multipipe are very different.
OpenGL Multipipe SDK is a programming interface for the development of "multipipe-aware" applications--i.e., applications that scale in performance and resources along with the number of available hardware graphics pipes in the system, via a simple external ASCII configuration file.
OpenGL Multipipe is an IRIX OS-level utility that allows an application to utilize multiple pipes even though it was originally written for use with a single pipe, without having to modify and recompile the application.
How is OpenGL Multipipe SDK related to MPU?
OpenGL Multipipe SDK was created as a result of the work that went into developing MPU. It is a supported product, whereas MPU is no longer evolving. OpenGL Multipipe SDK also supports pthreads and event-driven execution capability.
Are all of the MPU 2.0 features available in OpenGL Multipipe SDK?
Yes, all MPU 2.0 features are available in OpenGL Multipipe SDK.
Are there any new features available in the OpenGL Multipipe SDK?
OpenGL Multipipe SDK hides access to internal data structures via a more robust function call interface. Also, it provides pthread support and event-driven execution capability. Other new features include per-pipe display resolution, lightweight stereo switch, support for mirrored projection systems, support for head-mounted displays, full-scale software DPLEX, preassembled ASYNC decomposition, and customizable compound assembly interface.
Are Monster Rendering capabilities available in OpenGL Multipipe SDK?
Monster Rendering capabilities are officially called parallel decompositions. A variety of techniques are available, as well as the ability to combine some techniques.