3D Graphics technologies have come a long way since the creation of the geometry engine in early 80s. This is a short course which provides attendees an overview of 3D graphics architectures and then proceeds further to provide insight into the latest programmable GPUs. The course will cover various architectural concepts related to 3D graphics and relate them to real technologies introduced in the market.
Topics Covered:
- Overview of 3D Graphics pipeline
- Fixed Function graphics architectures
- Modern programmable graphics architectures
- Advent of DirectX10 and compliant architectures
- Graphics Interconnects
- Scalable Graphics architectures
- Remote Rendering & Collaborative Visualization
Target Audience:
This course is intended for professionals interested in learning more about 3D graphics architectures. It can be attended by software professionals, system architects, system administrators and students to improve their understanding of the graphics hardware and leverage this knowledge in their day-to-day jobs. It is particularly recommended for IT Managers that need an insightful overview of modern 3D Visualization architectures that are or planned to be used in their organization.
Prerequisites:
Understanding of basic 3D graphics concepts and experience with OpenGL and C/C++ programming is desirable but not mandatory. Basic knowledge of compute architecture will also help comprehend some of the concepts covered in the course.